Open Terrain StudiosOPEN TERRAIN
Empires of the Fallen World — key art

Open Terrain Studios

Our first game · In design

We build worlds — and the engine that makes them

An independent game studio building worlds — and the AI-native engine that makes them.

Empires of the Fallen World — key art

// The first world

In design

Empires of the Fallen World

Age of Empires meets an open-world survival sim.

First-person open-PvP medieval survival MMO + civilization builder — built entirely on our own AI-native engine.

// The engine that powers our games

Open Terrain Engine

An AI-native game engine — you direct an agent that writes the whole game in idiomatic, human-editable C#, and you can open and edit every line. The same engine behind Empires of the Fallen World, and you can build on it too.

  • An LLM agent authors the whole game in idiomatic, human-editable C#
  • Verified through a deterministic, headless loop over a model-agnostic MCP server
  • Genre-general · Linux + Windows · Vulkan · .NET 10 · Steam
  • Source-available / Fair Source (BSL 1.1) — not open source

// Built on Open Terrain

Made with the engine

Empires of the Fallen World — key artIn design
Flagship · Open Terrain Studios

Empires of the Fallen World

More titles will appear here as studios ship on Open Terrain Engine.

// Join the frontier

Build with us

Whether you're following Empires of the Fallen Worldor building on the engine, we're sharing progress as it happens. Devlog and community channels open as we grow.